• Re: Interesting to see (for geeks)

    Updated: 2010-06-30 20:08:02
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112888

  • Re: Network I/O and streaming in D2

    Updated: 2010-06-30 18:28:46
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112882

  • Re: Network I/O and streaming in D2

    Updated: 2010-06-30 18:23:16
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112881

  • Re: Network I/O and streaming in D2

    Updated: 2010-06-30 18:15:18
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112880

  • Re: Network I/O and streaming in D2

    Updated: 2010-06-30 18:13:33
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112879

  • Re: Network I/O and streaming in D2

    Updated: 2010-06-30 16:44:02
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112866

  • Re: Network I/O and streaming in D2

    Updated: 2010-06-30 16:04:50
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112865

  • Re: Interesting to see (for geeks)

    Updated: 2010-06-30 05:54:32
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112878

  • Re: Network I/O and streaming in D2

    Updated: 2010-06-30 05:49:52
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112877

  • Re: Interesting to see (for geeks)

    Updated: 2010-06-30 05:49:01
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112876

  • Re: Network I/O and streaming in D2

    Updated: 2010-06-30 05:47:41
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112875

  • Re: Network I/O and streaming in D2

    Updated: 2010-06-30 05:45:37
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112873

  • Re: Interesting to see (for geeks)

    Updated: 2010-06-30 05:44:30
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112872

  • Re: What exactly are the rules of governance of the development of D?

    Updated: 2010-06-30 05:25:38
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112870

  • Re: Backquotes look like regular quotes in TDPL?

    Updated: 2010-06-30 05:21:54
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112869

  • Re: I'd like to try D, but...

    Updated: 2010-06-30 05:13:01
    Please read the article in http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=112868

  • The Anatomy of Message Passing Bartosz Milewski’s Programming Cafe

    Updated: 2010-06-07 16:44:15
    Home About Bartosz Milewski’s Programming Cafe Concurrency , Multicore , Language Design , D , C++ May 21, 2010 The Anatomy of Message Passing Posted by Bartosz Milewski under C++ Concurrency Functional Programming ML Multithreading Programming 3 Comments I recently gave a presentation at the Northwest C++ Users Group on message passing . The video and the slides are available : here Video , Part 1 Video , Part 2 Slides with detailed comments . Here’s my premise : I needed a flexible system of primitives for passing messages between threads in C++ . After studying existing solutions in C++ Boost , MPI and in other languages Haskell MVars and Caml channels and events I created my own C++ mini-library . It’s general no restrictions on message types or message storage composable allows

  • The Anatomy of Message Passing Bartosz Milewski’s Programming Cafe

    Updated: 2010-06-07 16:44:12
    Home About Bartosz Milewski’s Programming Cafe Concurrency , Multicore , Language Design , D , C++ May 21, 2010 The Anatomy of Message Passing Posted by Bartosz Milewski under C++ Concurrency Functional Programming ML Multithreading Programming 3 Comments I recently gave a presentation at the Northwest C++ Users Group on message passing . The video and the slides are available : here Video , Part 1 Video , Part 2 Slides with detailed comments . Here’s my premise : I needed a flexible system of primitives for passing messages between threads in C++ . After studying existing solutions in C++ Boost , MPI and in other languages Haskell MVars and Caml channels and events I created my own C++ mini-library . It’s general no restrictions on message types or message storage composable allows

  • Net Blogs Pictures and more on WordPress

    Updated: 2010-06-07 16:44:05
    , , Username Password Log In Remember me Lost your password Search WordPress.com Home Sign Up Features News About Us Advanced Blogs about Net Featured Blog Keith B . Alexander on Cybersecurity . Video more The Frank R . Nicholas Blog Sr . VB.NET Web Developer veredusorl wrote 6 minutes ago Contract Opportunity : Must be familiar with the entire software development cycle Must have a minimu more Tags : Jobs The Internet Diet gyrovague wrote 1 hour ago Nicholas Carr is a sane guide to how it’s changing us . By Michael Agger . 160 In his ne more Tags : Books Internet Online Combining Net and iPhone Development Part 1 Setting the Scene dommillar wrote 1 hour ago This is the first in a series of short blogs you’ll get the idea soon that I really don more Tags : Iphone SVG Game Engine Project

  • OSCON 2007 Simon Peyton-Jones A Taste of Haskell Part I

    Updated: 2010-06-07 16:40:54
    Hi there , Sign up Login Browse Recent Episodes Popular Episodes Random Episodes Dashboard Overview Episodes Players Distribution Advertising Statistics Upload Web upload Desktop upload client FTP upload Help Overview Troubleshooting FAQ Knowledge Base Contact support OSCON 2007 Simon Peyton-Jones A Taste of Haskell Part I This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 2.0 Haskell is the world's leading purely functional programming language that offers a radical and elegant attack on the whole business of writing programs . In the last two or three years there has been an explosion of interest in Haskell , and it is now being used for a bewildering variety of . applications In this tutorial , I will try to show you why programming in Haskell is such fun

  • OSCON 2007 Simon Peyton-Jones A Taste of Haskell Part II

    Updated: 2010-06-07 16:40:49
    Hi there , Sign up Login Browse Recent Episodes Popular Episodes Random Episodes Dashboard Overview Episodes Players Distribution Advertising Statistics Upload Web upload Desktop upload client FTP upload Help Overview Troubleshooting FAQ Knowledge Base Contact support OSCON 2007 Simon Peyton-Jones A Taste of Haskell Part II This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 2.0 Part 2 of 2 Haskell is the world's leading purely functional programming language that offers a radical and elegant attack on the whole business of writing programs . In the last two or three years there has been an explosion of interest in Haskell , and it is now being used for a bewildering variety of . applications In this tutorial , I will try to show you why programming in Haskell

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