• Rendering Equation in Wired

    Updated: 2010-09-01 22:50:04
    I’ve been on vacation this week. Kayaked this morning, biked this afternoon (I sound so studly. but it’s all been fairly easy stuff, though sweaty). Catching up on my Wired magazines while waiting for the shower, I ran into this surprising article. Who would have thought the Rendering Equation would be a little article in [...]

  • SIGGRAPH 2010 resource links

    Updated: 2010-08-19 00:58:25
    Naty and I (mostly Naty!) collected the links for most courses and a few talks given at SIGGRAPH 2010; see our page here. Enjoy! If you have links to any other courses and talks, please do send them on to me or post them as a comment. Personally, I particularly liked the “Practical Morphological Anti-Aliasing [...]

  • ADN Code Exchange

    Updated: 2010-08-10 20:20:35
    If you're developing using Insight3D or any of our components, I'm sure you've come across our developer network: ADN. One area of ADN that is gaining momentum is the Code Exchange, where AGI users and employees share code samples. Recently, I posted two Insight3D examples. A Point in Polygon Test example [...]

  • New Site for “Advances in Real-Time Rendering” SIGGRAPH Course

    Updated: 2010-08-10 19:06:30
    The SIGGRAPH Course “Advances in Real-Time Rendering for 3D Graphics and Games” has been held since 2006 with a consistently high level of quality. However the hosting of the materials is scattered around a few different websites, and the older years suffer from broken links and other issues. We are happy to host the course’s [...]

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