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<title>Ray Tracing</title>
<link rel="self" type="application/atom+xml" title="Ray Tracing" href="http://www.feeddistiller.com/blogs/Ray Tracing/atom.xml"/>
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<subtitle>Ray traced graphics are near photorealistic images
created by modelling the path of light.</subtitle>
<feedid>380</feedid>
<feedname>Ray Tracing</feedname>
<updated>2012-02-08T17:05:47</updated>
<author>
<name>Neal Pointer</name>
<email>barry.david.adams@googlemail.com</email>
</author>

<entry>
<from href="http://www.realtimerendering.com/blog/feed/">Real-Time Rendering</from>
<title>CFP: IEEE CG&amp;A, “Scattering: Acquisition, Modeling, and Rendering”</title>
<link href="http://www.realtimerendering.com/blog/cfp-ieee-cga-scattering-acquisition-modeling-and-rendering/"/>
<updated>2012-02-03T16:40:51</updated>
<summary>Like the title says, IEEE Computer Graphics &amp;#38; Applications has a call for papers on the topic of scattering: acquisition, modeling, and rendering. Deadline is August 25th, for inclusion in their May/June 2013 issue. See the complete CFP here.</summary>
<id>b6d12fd76737c6f2ec52b19feb01dacd</id>
</entry>

<entry>
<from href="http://www.realtimerendering.com/blog/feed/">Real-Time Rendering</from>
<title>A few new books</title>
<link href="http://www.realtimerendering.com/blog/a-few-new-books/"/>
<updated>2012-01-27T03:04:21</updated>
<image href="http://centripetalnotion.com/images/briandettmer5.jpg" width="150" height="176"/>
<summary>I&amp;#8217;ve updated our books page a bit, adding the new books I know of at this point, adding links to authors sites and Google Books samples, etc. Please let me know what we&amp;#8217;re missing. A book I know nothing about, but from updating the books page I think I&amp;#8217;ll get, is the OpenGL 4.0 Shading [...]</summary>
<id>c95ffc327e070f4149e1f110cbe1ed84</id>
</entry>

<entry>
<from href="http://www.realtimerendering.com/blog/feed/">Real-Time Rendering</from>
<title>So which laws does this picture violate?</title>
<link href="http://www.realtimerendering.com/blog/so-which-laws-does-this-picture-violate/"/>
<updated>2012-01-18T23:27:14</updated>
<image href="http://img545.imageshack.us/img545/6701/forominecraftwallpaper1.jpg" width="150" height="84"/>
<summary>In honor of SOPA-blackout day, here&amp;#8217;s my sideways contribution to the confusion. Is this blog post in potential violation of copyrights or trademarks? I don&amp;#8217;t honestly know. The (great!) image below was made by Lee Griggs and Tomás Fernández Serrano at SolidAngle, the company that develops the Arnold renderer, used by (among others) Sony Imageworks for CG [...]</summary>
<id>4f51127ecd6494ca662d4aa2bd5b4d7d</id>
</entry>

<entry>
<from href="http://www.realtimerendering.com/blog/feed/">Real-Time Rendering</from>
<title>I3D 2012 Schedule for GDC Attendees &amp; SoCal GameDevs</title>
<link href="http://www.realtimerendering.com/blog/i3d-2012-schedule-for-gdc-attendees-socal-gamedevs/"/>
<updated>2012-01-14T18:58:20</updated>
<summary>The Symposium on Interactive 3D Graphics and Games (I3D) has long been one of my favorite conferences. Best described as a &amp;#8220;real-time focused mini-SIGGRAPH&amp;#8221;, I3D is a typical smaller conference in that it&amp;#8217;s single-track (no worries about overlapping sessions), and the attendance is low enough (around 200 people) that you have a hope of meeting [...]</summary>
<id>b65ce3bb42083fe834ae4aae5afca5d0</id>
</entry>

<entry>
<from href="http://www.realtimerendering.com/blog/feed/">Real-Time Rendering</from>
<title>GPU Pro^3 is available for order</title>
<link href="http://www.realtimerendering.com/blog/gpu-pro3-is-available-for-order/"/>
<updated>2012-01-12T18:38:18</updated>
<image href="http://ecx.images-amazon.com/images/I/51ZzQrZN1jL._SL500_AA300_.jpg" width="150" height="150"/>
<summary>Like the title says, GPU Pro3, the next installment of the GPU Pro series, is now available for order. The publication date is realsoonnow (January 17th). The extended table of contents is a great way to get a sense of what it contains. The GPU Pro series is essentially a continuation of the ShaderX series, [...]</summary>
<id>e3548509a0a8a1e60d7716222b2c7b4d</id>
</entry>

<source>
<title>Real-Time Rendering</title>
<link href="http://www.realtimerendering.com/blog/feed/"/>
<count>5</count>
</source>

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